By Jonathan Tweet
Ars Magica ("The artwork of Magic") is the award-winning roleplaying online game that specializes in wizards who're as strong because the ones we all know from legend and literature, and the land of Mythic Europe, the place these legends are actual. the foundations inspire avid gamers to boost their characters over lengthy sessions of time, and make the covenant, the house base of the characters, as important to the tales as anybody personality. Troupe-style roleplaying permits gamers to tackle the jobs of alternative characters in several tales, in order that the gamers have equivalent entry to energy even supposing the characters don't. This new version is rewritten to enhance the foundations for current gamers, and to be extra appealing and obtainable to new audiences.
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Additional info for Ars Magica, 5th Edition (Ars Magica Fantasy Roleplaying)
Just as in the real West, folks are willing to overlook the color of a person’s skin in favor of the content of his or her character. Heavy Sleeper (Minor) A thunderstorm from Hell itself won’t wake this Dozing Doolie. Once he drops off, he must make a Notice roll (–4) to wake up. He also suffers a –4 penalty to Vigor rolls made to stay awake. Bottom line: just as in our own lives, bigoted and outright racist attitudes are the province of villains and the shamefully ignorant. Lyin’ Eyes (Minor) Now that’s clear, let’s get back to your character, amigo.
Whenever a character affected by these pills is dealt an 8 or less in combat, he may discard that card and draw again, keeping the best of his draws. This effect lasts until the user is dealt a Joker, or the end of a combat. Gatling Weapons (Personal) Cost: Varies Malfunction: A bad patch of pills slows the reflexes. For each dose taken, the recipient must make a Vigor roll. On a 1 (regardless of the result of any Wild Die), he does not gain the usual benefit, but instead is dealt two cards each round, and acts on the lower of the two.
Corporals who gain promotions become NCOs. The character gains a +2 bonus to noncombat Persuasion rolls. He can also use his forked tongue to initiate a Persuasion Test of Will, opposed by the target’s Smarts. NCO Soldier Requirements: Seasoned, Fighting d6+, Intimidation d6+, Shooting d6+ Requirements: Special 36 M a kin ’ H eroes Noncommissioned Officers (NCOs) in the Union or Confederate Army start as sergeants and lead squads of ten privates. As NCOs advance through the ranks, they lead larger and larger formations.
Ars Magica, 5th Edition (Ars Magica Fantasy Roleplaying) by Jonathan Tweet